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Interactive Narrative / Web Puzzle / VR Concept

Beyond the Shadows

A three-platform interactive narrative that turns a familiar campus into a hidden system of clues, records, and immersive discovery.

Role

Interaction Designer, Narrative System Designer

Tools

Figma, web prototype, AI-assisted visuals, AR/VR concepting

Focus

Multi-platform story flow, puzzle logic, audience progression

Overview

Designing a story that moves from public clue to personal implication.

Beyond the Shadows reimagines Plato's Allegory of the Cave as a campus mystery. The participant begins as a student noticing small anomalies in an ordinary environment, then follows evidence that reveals a system shaping movement, information, and perception.

The design challenge was to make a complex narrative understandable through interaction. Each platform has a clear job: create trust, introduce doubt, support investigation, and finally make the user feel connected to the system they are uncovering.

Live Process Website

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Experience Architecture

Three connected platforms, one continuous narrative loop.

The project is structured as a gradual shift in user role: visitor, investigator, then implicated participant. This keeps the mystery readable while still letting the audience discover the system through action.

Campus Discovery Week poster with QR code

Platform 1: Poster Entry

A normal-looking Campus Discovery Week poster acts as the first clue. The QR code turns a familiar campus announcement into an entry point for the hidden narrative.

Archive board with subject cards and system evidence

Platform 2: Web Discovery

The web layer starts from a believable event page, then shifts into system traces, archive evidence, encrypted records, and terminal-style feedback.

Dark immersive game scene with terminal interface

Platform 3: Immersive Reveal

The final stage turns the hidden system into a spatial experience where the player moves from observing evidence to feeling personally implicated in the system.

Project Development

The project grew from concept writing into a mapped, tested, multi-platform experience.

PJ1

Define the story world

The first phase translated Plato's Allegory of the Cave into a contemporary campus setting. The core idea became clear: the campus should feel safe and familiar, while small anomalies suggest a deeper system shaping what students see.

Project 1 story structure slide

PJ2

Map the interaction sequence

The second phase organized the experience as a staged journey: ordinary entry, first anomaly, active investigation, spatial reveal, and personal implication. Each stage needed a different interaction form.

Project 2 journey map slide

PJ3

Build and test the platforms

The final phase focused on making the project understandable across poster, web, and immersive/game layers. Usability testing checked whether users understood the entry point, followed the clues, and recognized the final reveal.

Project 3 usability testing slide

Testing & Refinement

Checking whether users could follow the story without losing the mystery.

The cognitive walkthrough focused on clarity, navigation, and narrative progression across the three platforms. Users moved through the poster entry point, digital exploration phase, and final immersive/game experience in sequence.

The main design questions were practical: Is the entry point clear enough? Do the digital cues feel understandable? Does the final environment communicate that the system is responding to the player?

Cognitive walkthrough usability testing slide
The testing phase helped shift the project from a strong concept into a clearer user journey with stronger transitions between platforms.

Skills Used

Interaction designNarrative systemsUser journey mappingPuzzle flowWeb prototypingAR/VR conceptingUsability testingAI-assisted iteration

Result

The final case study presents Beyond the Shadows as a connected interaction system: a believable public entry, a web-based discovery path, and an immersive reveal that makes the user part of the story.

Open process website