TapTempo Recommender
A physical-digital prototype that turns tap input into BPM estimation and music recommendation feedback.
Kevin Huang — Interaction Lab
Interaction Design · Product Interfaces · Creative Technology
I’m an Interaction Design student exploring how interfaces, data, music, and physical inputs can become clear, testable user experiences.
A physical-digital prototype that turns tap input into BPM estimation and music recommendation feedback.
A music web product for producers to preview, organize, and present beats through an audio-first interface.
> clue index loaded
> server room route
> puzzle state active
A multi-platform narrative prototype using posters, web puzzles, and a VR server room concept to explore hidden systems.
Selected Work

BPM lock
118
Physical Computing / Arduino / Music Interaction
How can tap rhythm become usable feedback?
Arduino prototype, BPM lock, and recommendation feedback loop.
RoleInteraction Design, Prototyping
ToolsArduino, Figma, JavaScript

Web Product / Audio UI / Front-End
How should producers preview and license beats quickly?
A storefront flow with audio preview, license choice, and cart states.
RoleProduct UI, Front-End
ToolsNext.js, Figma, Audio UI

Comfort score
Data Visualization / Dashboard Design
How can students choose study spaces with less guessing?
A Figma Make dashboard with filters, map pins, charts, and recommendations.
RoleDashboard UX, Data Visualization
ToolsFigma Make, Recharts, AI

> scan archive_board
> unlock hidden_route
> state: revealed
Interactive Narrative / Web Puzzle / VR Concept
How can a campus mystery unfold across platforms?
Poster entry, web clues, archive evidence, and an immersive reveal.
RoleInteraction Design, Story Systems
ToolsWeb Prototype, Puzzle Logic, VR Concept
How I Work
01
I define who acts, what they need, what the system returns, and where the experience can become unclear.
02
I test decisions through quick screen, data, audio, or physical-input prototypes instead of relying only on static screens.
03
I design states, transitions, labels, and feedback so people understand what changed and what action comes next.
04
I use critique and usability testing to reduce friction, clarify hierarchy, and prepare the design for handoff.
Skills
Kevin Huang
Focus
Interaction Design
Currently seeking
Design internships
Interests
Product systems, data, technology, prototyping
About
My work often starts with understanding a problem, mapping the user flow, and turning early ideas into testable prototypes. I enjoy refining small interaction details so the experience feels clearer, smoother, and easier to use.
I’m currently looking for internship opportunities where I can contribute to UX, product design, and interactive prototyping while continuing to learn from real design teams.