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Web Product / Audio UI / Front-End

Lunchbox Beat Store

A music web product for producers to preview, organize, and present beats through an audio-first interface.

Lunchbox Beat Store homepage showing hero message and first beat card

Role

Product UI Designer, Front-End Builder

Tools

Next.js, React, Figma, audio interface patterns

Focus

Beat preview, catalog browsing, producer-facing presentation

Overview

Turning a beat catalog into a clearer listening and buying experience.

Lunchbox Beat Store is designed around a simple user goal: hear a beat quickly, understand what it is, and decide whether it fits a project. The interface treats audio preview as the primary action instead of hiding it behind a generic product card.

The project combines product UI, audio controls, card-based browsing, and responsive front-end implementation. The result is a small storefront experience that feels direct, organized, and ready for a music producer audience.

Live Site Preview

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Interface Details

Designing around the moments where users listen, compare, and choose.

The interface is built from repeated product patterns: a clear navigation bar, beat cards with audio metadata, a persistent player, and a license selector that supports the purchase decision.

Lunchbox Beat Store navigation with logo, primary links, search, user, and cart actions

Navigation system

A compact top bar keeps Home, Kits, Mixing, About, search, account, and cart actions visible without competing with the beat catalog.

Lunchbox audio player showing playback progress, beat title, time, volume, like, and buy controls

Persistent audio player

Once a beat is previewed, playback controls stay available so the user can keep listening while comparing license options.

Lunchbox beat card for HPN Complexity with tags, metadata, license chips, price, and license button

Beat card anatomy

Each card combines genre tags, artwork, play state, BPM/key metadata, license chips, price, and a clear purchase path.

Lunchbox license modal showing MP3, WAV, tracked out, and unlimited lease pricing

License selection

The license modal separates pricing into four clear tiers so producers can compare file access and usage level quickly.

Lunchbox cart modal showing a selected tracked out lease, total price, clear action, and checkout with Stripe button

Cart confirmation

After a license is selected, the cart confirms the beat, lease type, total price, and checkout action before the user moves to payment.

Process

Building the store around preview speed, hierarchy, and trust.

I approached the site as a product design problem, not just a visual page. The key question was how to make a beat feel easy to evaluate: what does it sound like, what category is it in, and what action should happen next?

1. Map the buying flow

I treated the site like a small music product: browse beats, preview audio, compare options, then move toward a purchase or contact action.

2. Design the beat card system

Each card needed to communicate track identity, genre/mood, audio state, and action hierarchy without becoming visually noisy.

3. Prototype the audio UI

The core interaction was previewing beats. I focused on making play controls, waveform visuals, and active states feel immediate and readable.

4. Build and refine the front end

The final site was shaped through responsive layout, spacing passes, button hierarchy, and visual polish for a more product-ready presentation.

Early structure focused on the relationship between storefront messaging, beat cards, and repeatable preview actions.

Beat discovery

A storefront structure helps producers present tracks through cover art, tags, price cues, and clear browsing states.

Audio-first preview

The interface prioritizes play controls, waveform rhythm, and fast preview behavior so users can evaluate beats quickly.

Organized catalog

Cards, filters, and repeated metadata make the beat library easier to scan without overloading the page.

Responsive product UI

The layout adapts from a polished desktop storefront to a compact mobile buying and listening flow.

Skills Used

Product UIFront-end developmentAudio interaction designResponsive layoutCard system designVisual hierarchyPrototype refinementAI-assisted iteration

Result

The final product presents beat browsing as a focused interaction: choose a track, preview it quickly, understand the metadata, and move toward the next action without losing context.

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